Unreal Engine
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This lesson is about exploring the concept of the wheel and axle. Students will understand how these simple machines make movement easier by reducing friction. They'll engage in hands-on activities like comparing trucks with and without wheels to visualize the impact on distance traveled.
Students will learn how to transport an orange through a tube using screws and experiment with different thread counts to affect speed and distance.
Gameplan Activity 1, 2, 3
This lesson is about using screws to demonstrate the transformation of rotational force into linear motion. Students will learn how to transport an orange through a tube using screws and experiment with different thread counts to affect speed and distance.
Students be able to use machines to make movement easier by reducing friction.
Gameplan Activity 1, 2, 3A, 3B
This lesson is about students exploring the power of wedges as a simple machine. They'll learn how altering the angle and sharpness of a wedge can change its force. By the end, students can experiment with shattering watermelons using the Chaos Fracture system in Unreal Engine.
Students be able to alter the angle and sharpness of a wedge to change its force.
Gameplan Activity 1, 2, 3A, 3B
This lesson is about understanding levers and how they work. Students will learn to manipulate weights and distances to achieve balance using levers, gaining practical insights into fundamental physics concepts.
Students will learn to manipulate weights and distances to achieve balance using levers, gaining practical insights into fundamental physics concepts.
Gameplan Assessment: Activity 1, 2, 3, 4
This lesson is about experimenting with inclined planes to understand how force redirection works in Unreal Engine. Students will learn to duplicate and adjust angles to guide objects effectively, enhancing their understanding of physics and geometry within the platform.
Students will learn to duplicate and adjust angles to guide objects effectively, enhancing their understanding of physics and geometry within the platform.
Gameplan Assessment: Activity 1, 2, 3, 4
The unit begins by showing examples of what completed Rube Goldberg machines can look like. After downloading the Rube Goldberg template project, students explore the first activity, which uses an inclined plane to move a ball into buckets.
Students will be able to launch Unreal Engione and load in the Rube Goldberg assessts
Gameplan Assessment: Activity 1